Tooltip
Swipes out at all targets in a cone in front of the caster, inflicting Nature damage and additional Nature damage every 1.5 sec over 9 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 3.
Decaying Strike is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. Its area radius is 8 yards. It ticks every 1.5 sec, 6 times over the full 9 sec (150 base in total).
What it does
Decaying Strike is a Nature spell with a 1.5 sec cast, a range of 5 yards, a 2.5 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 125) in an 8 yard radius and applies an aura in an 8 yard radius every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1.5 sec |
| Cooldown | 2.5 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Dispel type | Dispel type id 3 |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 25 Radius: 8 yards Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.