Spell
Deep Breath
Fire
Nature
Take in a deep breath and fly forward, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.
Tooltip
Take in a deep breath and fly forward, spewing molten cinders dealing (520% of Spell Power) Volcanic damage to enemies in your path.
Removes all root effects. You are immune to movement impairing and loss of control effects while flying.
Increases the duration of your active Ebon Might effects by 5 sec.
How it works
It works on charges (charge category 2463); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1.5 sec global cooldown.
Deep Breath is built from 12 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 263.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 147.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 488.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -200.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 226. Its base value is -200 per tick. It ticks every 0.2 sec.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 200.
- Effect 7 is Apply Aura (effect type 6). It applies aura type 241.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 634. Its base value is 100.
- Effect 9 is Apply Aura (effect type 6). It applies aura type 406. Its base value is 70.
- Effect 10 is Apply Aura (effect type 6). It applies aura type 406. Its base value is 70.
- Effect 11 is Apply Aura (effect type 6). It applies aura type 485. Its base value is -100.
- Effect 12 is Apply Aura (effect type 6). It applies aura type 305.
What it does
Deep Breath is a Fire and Nature spell with an instant cast, a range of 100 yards and effects that last 3.8 sec. When cast it applies an aura and applies an aura every 0.2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Recovery time | 1 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2463 (charge count not in the datamine) |
| Duration | 3.8 sec |
| Effect #1 | Apply Aura (6) Aura type id 263 |
| Effect #2 | Apply Aura (6) Aura type id 147 Misc value: 2360 |
| Effect #3 | Apply Aura (6) Aura type id 488 |
| Effect #4 | Apply Aura (6) Aura type id 33 Value: -200 |
| Effect #5 | Apply Aura (6) Aura type id 226 Value: -200 Period: every 0.2 sec |
| Effect #6 | Apply Aura (6) Aura type id 31 Value: 200 |
| Effect #7 | Apply Aura (6) Aura type id 241 |
| Effect #8 | Apply Aura (6) Aura type id 634 Value: 100 |
| Effect #9 | Apply Aura (6) Aura type id 406 Value: 70 Misc value: 37, 10 |
| Effect #10 | Apply Aura (6) Aura type id 406 Value: 70 Misc value: 38, 10 |
| Effect #11 | Apply Aura (6) Aura type id 485 Value: -100 |
| Effect #12 | Apply Aura (6) Aura type id 305 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.