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Defense [DNT]

Spell

Defense [DNT]

Physical

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Instant cast50 sec cooldownMedium Range

Physical spell.

Defense [DNT]

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Defense [DNT] is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Defense.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers spell id 177774.

What it does

Defense [DNT] is a spell with an instant cast, a range of 30 yards and a 50 sec cooldown. When cast it launches a missile. It also casts Defense.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Cooldown50 sec
Global cooldownNone
Effect #1Trigger Missile (32)
Trigger spell: Defense
Effect #2Trigger Spell (64)
Trigger spell id 177774

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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