How it works
It does not trigger the global cooldown, so it can be used between other casts.
Defense [DNT] is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). It triggers Defense.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 177774.
What it does
Defense [DNT] is a spell with an instant cast, a range of 30 yards and a 50 sec cooldown. When cast it launches a missile. It also casts Defense.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 50 sec |
| Global cooldown | None |
| Effect #1 | Trigger Missile (32) Trigger spell: Defense |
| Effect #2 | Trigger Spell (64) Trigger spell id 177774 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.