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Defiance

Spell

Defiance

Physical

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Instant castSelf Only

The caster is overwhelemd with Malice, becoming immune to all forms of crowd control and increasing all damage done by 200%.

Defiance

Tooltip

The caster is overwhelemd with Malice, becoming immune to all forms of crowd control and increasing all damage done by 200%.

How it works

Defiance is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 147.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 200.
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Spawn Visual Spell.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 100.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 171. Its base value is 50.

What it does

Defiance is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Spawn Visual Spell.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 147
Misc value: 2010
Effect #2Apply Aura (6)
Aura type id 79
Value: 200
Misc value: 127
Effect #3Effect 203
Trigger spell: Spawn Visual Spell
Effect #4Apply Aura (6)
Aura type id 133
Value: 100
Effect #5Apply Aura (6)
Aura type id 171
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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