Tooltip
The caster is overwhelemd with Malice, becoming immune to all forms of crowd control and increasing all damage done by 200%.
How it works
Defiance is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 147.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 200.
- Effect 3 is effect type 203, which the datamine does not name. It triggers Spawn Visual Spell.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 133. Its base value is 100.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 171. Its base value is 50.
What it does
Defiance is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Spawn Visual Spell.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 147 Misc value: 2010 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 200 Misc value: 127 |
| Effect #3 | Effect 203 Trigger spell: Spawn Visual Spell |
| Effect #4 | Apply Aura (6) Aura type id 133 Value: 100 |
| Effect #5 | Apply Aura (6) Aura type id 171 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.