Tooltip
Inflicts 8 Shadow damage, drains 60 Sanity, and Stuns players in front of the caster for 3 sec.
How it works
Each cast of Defiled Ground costs 10 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Defiled Ground is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 40 yards. It triggers Defiled Ground.
- Effect 2 is Energize (effect type 30). Its base value is -60. Its area radius is 40 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 40 yards.
What it does
Defiled Ground is a Shadow spell with a 2 sec cast, a range of 100 yards, a 2 sec cooldown and effects that last 3 sec. When cast it deals Shadow damage (base value 8) in a 40 yard radius, restores a resource (base value -60) in a 40 yard radius and applies an aura with the stunned mechanic in a 40 yard radius. It also casts Defiled Ground (record #306750).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 10 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 8 Radius: 40 yards Trigger spell: Defiled Ground |
| Effect #2 | Energize (30) Value: -60 Misc value: 10 Radius: 40 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.