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Defiled Ground

Spell

Defiled Ground

Shadow

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2 sec2 sec cooldownVision Range (AOI)

Inflicts 8 Shadow damage, drains 60 Sanity, and Stuns players in front of the caster for 3 sec.

Defiled Ground

Tooltip

Inflicts 8 Shadow damage, drains 60 Sanity, and Stuns players in front of the caster for 3 sec.

How it works

Each cast of Defiled Ground costs 10 Energy. It does not trigger the global cooldown, so it can be used between other casts.

Defiled Ground is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8. Its area radius is 40 yards. It triggers Defiled Ground.
  2. Effect 2 is Energize (effect type 30). Its base value is -60. Its area radius is 40 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 40 yards.

What it does

Defiled Ground is a Shadow spell with a 2 sec cast, a range of 100 yards, a 2 sec cooldown and effects that last 3 sec. When cast it deals Shadow damage (base value 8) in a 40 yard radius, restores a resource (base value -60) in a 40 yard radius and applies an aura with the stunned mechanic in a 40 yard radius. It also casts Defiled Ground (record #306750).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost10 Energy
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown2 sec
Global cooldownNone
Duration3 sec
Effect #1School Damage (2)
Value: 8
Radius: 40 yards
Trigger spell: Defiled Ground
Effect #2Energize (30)
Value: -60
Misc value: 10
Radius: 40 yards
Effect #3Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 40 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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