Spell
Defy Fate
Arcane
Fatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one.
Tooltip
Fatal attacks are diverted into a nearby timeline, preventing the damage, and your death, in this one.
The release of temporal energy restores to you, and (750% of Spell Power) to nearby allies, over 9 sec. Healing starts high and declines over the duration.
May only occur once every 6 min.
How it works
Defy Fate is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 8. It scales with 2.5 times spell power. Its area radius is 40 yards. It ticks every 3 sec, 3 times over the full 9 sec.
- Effect 2 is Dummy (effect type 3). Its base value is 200.
What it does
Defy Fate is an Arcane spell with an instant cast, a range of 40 yards and effects that last 9 sec. When cast it applies an aura in a 40 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | Apply Aura (6) Aura type id 8 Spell power coefficient: 2.5 Radius: 40 yards Period: every 3 sec |
| Effect #2 | Dummy (3) Value: 200 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Spell power coefficient changed from 2 to 2.5 (patch 12.1.0)
Comments
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