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Delay Harm

Spell

Delay Harm

Physical

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Evoker

Instant castSelf Only

15% of delayed damage from Time Dilation is absorbed.

Delay Harm

Tooltip

15% of delayed damage from Time Dilation is absorbed.

How it works

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.

What it does

Delay Harm is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 15

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Delay Harm appears in: 2 talents.

Talents

  • Delay Harm for Evoker (Devastation, Preservation)Talent
  • Delay Harm for Evoker (Devastation, Preservation, Augmentation)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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