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Delirium

Spell

Delirium

Shadow

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2 secAnywhere - Unlimited

Inflicts Delirium and causes enemies to go mad.

Delirium

Tooltip

Inflicts Delirium and causes enemies to go mad. Causing all enemies to hate each other, players regain their sanity after taking 2000000 damage from other players.

How it works

Delirium is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69. Its base value is 2000000. Its area radius is 50 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 243. Its area radius is 200 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 147. Its area radius is 200 yards.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 233. Its area radius is 50 yards.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 100. Its area radius is 50 yards.

What it does

Delirium is a Shadow spell with a 2 sec cast, an unlimited range and effects that last 2 min. When cast it applies an aura in a 50 yard radius and applies an aura in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast time2 sec
Duration2 min
Effect #1Apply Aura (6)
Aura type id 69
Value: 2000000
Misc value: 2303, 1
Radius: 50 yards
Effect #2Apply Aura (6)
Aura type id 243
Misc value: 2189, 1
Radius: 200 yards
Effect #3Apply Aura (6)
Aura type id 147
Misc value: 1702
Radius: 200 yards
Effect #4Apply Aura (6)
Aura type id 233
Misc value: 1728, 15
Radius: 50 yards
Effect #5Apply Aura (6)
Aura type id 61
Value: 100
Misc value: 100
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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