Tooltip
The caster lets out a roar, inflicting 15 Nature damage to all players and increasing their damage taken by 10% for 15 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Demoralizing Roar is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 50 yards.
What it does
Demoralizing Roar is a Nature spell with a 2 sec cast, a range of 50 yards, a 3 sec cooldown and effects that last 15 sec. When cast it deals Nature damage (base value 15) in a 50 yard radius and applies an aura in a 50 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 15 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 10 Misc value: 127 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.