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Demoralizing Roar

Spell

Demoralizing Roar

Nature

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2 sec3 sec cooldownExtended Range

The caster lets out a roar, inflicting 15 Nature damage to all players and increasing their damage taken by 10% for 15 sec.

Demoralizing Roar

Tooltip

The caster lets out a roar, inflicting 15 Nature damage to all players and increasing their damage taken by 10% for 15 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Demoralizing Roar is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 50 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 10. Its area radius is 50 yards.

What it does

Demoralizing Roar is a Nature spell with a 2 sec cast, a range of 50 yards, a 3 sec cooldown and effects that last 15 sec. When cast it deals Nature damage (base value 15) in a 50 yard radius and applies an aura in a 50 yard radius. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50 yards (Extended Range)
Cast time2 sec
Cooldown3 sec
Global cooldownNone
Duration15 sec
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 15
Radius: 50 yards
Effect #2Apply Aura (6)
Aura type id 87
Value: 10
Misc value: 127
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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