Spell
Destiny Defined
Physical
Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Tooltip
Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
How it works
Destiny Defined is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 219. Its base value is 5.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 5.
What it does
Destiny Defined is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 107 Value: 5 Misc value: 18 |
| Effect #2 | Apply Aura (6) Aura type id 219 Value: 5 Misc value: 3, 5679 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Destiny Defined appears in: 1 talent.
Talents
- Destiny Defined for Rogue (Assassination, Outlaw, Subtlety)
Hero talent tree: FateboundTalent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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