Tooltip
Bazual sends out a wave of flame around him, inflicting 35 Fire damage to all players and knocking them back.
How it works
Each cast of Deterring Flame costs 100 Energy.
Deterring Flame is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35. Its area radius is 100 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 75. Its area radius is 100 yards.
What it does
Deterring Flame is a Fire spell with a 4 sec cast and a range of 100 yards. When cast it deals Fire damage (base value 35) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 100 Energy |
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 4 sec |
| Effect #1 | School Damage (2) Value: 35 Radius: 100 yards |
| Effect #2 | Effect 144 Value: 75 Misc value: 300, 2 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Deterring Flame appears in: 1 boss encounter.
Boss encounters
- Bazual, The Dreaded Flame in Dragon Isles
Journal section: Phase One
Encounter creatures: BazualRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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