Tooltip
Deals 100 Fire damage and stuns to nearby enemies.
How it works
Detonation is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
- Effect 3 is Knock Back (effect type 98). Its base value is 50. Its area radius is 5 yards.
What it does
Detonation is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 2 sec. When cast it deals a percentage of weapon damage (base value 100) in a 5 yard radius, applies an aura with the stunned mechanic in a 5 yard radius and has a Knock Back effect in a 5 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 sec |
| Mechanic | Stunned |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 5 yards |
| Effect #3 | Knock Back (98) Value: 50 Misc value: 50 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.