Spell
Devastator
Physical
Your auto-attacks deal an additional (131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
Tooltip
Your auto-attacks deal an additional (131.4% of Attack Power) Physical damage and have a 25% chance to reset the remaining cooldown on Shield Slam.
How it works
Its aura procs every time its trigger condition is met.
Devastator is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 1.314 times attack power.
- Effect 2 is Energize (effect type 30).
What it does
Devastator is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage and restores a resource. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | School Damage (2) Attack power coefficient: 1.314 |
| Effect #2 | Energize (30) Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Devastator appears in: 1 spell that casts it.
Spells that cast it
- DevastatorTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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