Tooltip
Devour the souls of all players, reducing their maximum health, damage dealt, and healing done by 3%. This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Devour Soul is built from 6 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -3. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 429. Its base value is -3. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 136. Its base value is -3. Its area radius is 100 yards.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 421. Its base value is -3. Its area radius is 100 yards.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 133. Its base value is -3. Its area radius is 100 yards.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -3. Its area radius is 100 yards.
What it does
Devour Soul is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura in a 100 yard radius. It stacks up to 20 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 15 sec |
| Proc chance | Always |
| Max stacks | 20 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: -3 Misc value: 127 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 429 Value: -3 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 136 Value: -3 Misc value: 127 Radius: 100 yards |
| Effect #4 | Apply Aura (6) Aura type id 421 Value: -3 Radius: 100 yards |
| Effect #5 | Apply Aura (6) Aura type id 133 Value: -3 Misc value: 1 Radius: 100 yards |
| Effect #6 | Apply Aura (6) Aura type id 61 Value: -3 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.