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Devoured Abyss

Spell

Devoured Abyss

Shadow

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Instant castSelf Only

An area devoid of magic that silences and prevents incoming healing, but grants immunity to all other magic for players and creatures within it.

Devoured Abyss

Tooltip

An area devoid of magic that silences and prevents incoming healing, but grants immunity to all other magic for players and creatures within it.

Devoured Abyss also drains mana and inflicts 12 Shadow damage every 2 sec. This effect stacks.

Upon collapsing inflicts 75 Shadow damage to all units.

How it works

Its aura procs every time its trigger condition is met.

Devoured Abyss is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. It ticks every 2 sec, 15 times over the full 30 sec (180 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 27. It applies the silenced mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 21. Its base value is -2 per tick. It ticks every 2 sec, 15 times over the full 30 sec (-30 base in total).
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 40.

What it does

Devoured Abyss is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura every 2 sec, applies an aura with the silenced mechanic and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 3
Value: 12
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 27
Misc value: 127
Mechanic: Silenced
Effect #3Apply Aura (6)
Aura type id 21
Value: -2
Period: every 2 sec
Effect #4Apply Aura (6)
Aura type id 40
Misc value: 126

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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