Tooltip
Forms a pool of viscous electricity on the ground, periodically inflicting Nature damage to targets who remain in the pool.
How it works
Its aura procs every time its trigger condition is met.
Diffused Energy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It applies the infected mechanic. It ticks every 1.2 sec, 3 times over the full 3.8 sec (15 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10.
What it does
Diffused Energy is a Nature spell with an instant cast, an unlimited range and effects that last 3.8 sec. When cast it applies an aura with the infected mechanic every 1.2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 3.8 sec |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 5 Mechanic: Infected Period: every 1.2 sec |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 10 Misc value: 22 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Diffused Energy appears in: 1 boss encounter.
Boss encounters
- Skylord Tovra in Grimrail Depot
Encounter creatures: Skylord TovraDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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