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Diffused Energy

Spell

Diffused Energy

Nature

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Instant castAnywhere - Unlimited

Forms a pool of viscous electricity on the ground, periodically inflicting Nature damage to targets who remain in the pool.

Diffused Energy

Tooltip

Forms a pool of viscous electricity on the ground, periodically inflicting Nature damage to targets who remain in the pool.

How it works

Its aura procs every time its trigger condition is met.

Diffused Energy is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It applies the infected mechanic. It ticks every 1.2 sec, 3 times over the full 3.8 sec (15 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10.

What it does

Diffused Energy is a Nature spell with an instant cast, an unlimited range and effects that last 3.8 sec. When cast it applies an aura with the infected mechanic every 1.2 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3.8 sec
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 3
Value: 5
Mechanic: Infected
Period: every 1.2 sec
Effect #2Apply Aura (6)
Aura type id 255
Value: 10
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Diffused Energy appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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