Tooltip
Rings a raucous bell, inflicting 12.1 Physical damage and silencing all enemies.
How it works
Dinner Bell is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12.1. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27. It applies the silenced mechanic. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 25. It applies the silenced mechanic. Its area radius is 10 yards.
What it does
Dinner Bell is a Physical spell with a 3.5 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Physical damage (base value 12.1) in a 10 yard radius and applies an aura with the silenced mechanic in a 10 yard radius. The client files the whole spell under the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 3.5 sec |
| Duration | 3 sec |
| Mechanic | Silenced |
| Effect #1 | School Damage (2) Value: 12.1 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 27 Misc value: 127 Mechanic: Silenced Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 25 Mechanic: Silenced Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.