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Dinner Bell

Spell

Dinner Bell

Physical

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3.5 secSelf Only

Rings a raucous bell, inflicting 12.1 Physical damage and silencing all enemies.

Dinner Bell

Tooltip

Rings a raucous bell, inflicting 12.1 Physical damage and silencing all enemies.

How it works

Dinner Bell is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12.1. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 27. It applies the silenced mechanic. Its area radius is 10 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 25. It applies the silenced mechanic. Its area radius is 10 yards.

What it does

Dinner Bell is a Physical spell with a 3.5 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Physical damage (base value 12.1) in a 10 yard radius and applies an aura with the silenced mechanic in a 10 yard radius. The client files the whole spell under the silenced mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3.5 sec
Duration3 sec
MechanicSilenced
Effect #1School Damage (2)
Value: 12.1
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 27
Misc value: 127
Mechanic: Silenced
Radius: 10 yards
Effect #3Apply Aura (6)
Aura type id 25
Mechanic: Silenced
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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