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Discharged Energy

Spell

Discharged Energy

Nature

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Instant castSelf Only

Inflicts increasing Nature damage.

Discharged Energy

Tooltip

Inflicts increasing Nature damage.

How it works

Discharged Energy is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Discharged Energy.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.7258 per tick. It applies the infected mechanic. It ticks every 0.5 sec.

What it does

Discharged Energy is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura with the infected mechanic every 0.5 sec. It also casts Discharged Energy (record #137446).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Period: every 0.5 sec
Trigger spell: Discharged Energy
Effect #2Apply Aura (6)
Aura type id 3
Value: 2.7258
Mechanic: Infected
Period: every 0.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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