Tooltip
Inflicts increasing Nature damage.
How it works
Discharged Energy is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.5 sec. It triggers Discharged Energy.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.7258 per tick. It applies the infected mechanic. It ticks every 0.5 sec.
What it does
Discharged Energy is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura with the infected mechanic every 0.5 sec. It also casts Discharged Energy (record #137446).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.5 sec Trigger spell: Discharged Energy |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.7258 Mechanic: Infected Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.