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Disembowel

Spell

Disembowel

Physical

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1.5 secTwelve yards

Bites at the player's guts, inflicting 10 Physical damage and an additional 3 Physical damage every 2 sec for 10 sec.

Disembowel

Tooltip

Bites at the player's guts, inflicting 10 Physical damage and an additional 3 Physical damage every 2 sec for 10 sec. This effect stacks.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Disembowel is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 10.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 2 sec, 5 times over the full 10 sec (15 base in total).

What it does

Disembowel is a Physical spell with a 1.5 sec cast, a range of 12 yards and effects that last 10 sec. When cast it deals Physical damage (base value 10) and applies an aura every 2 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range12 yards (Twelve yards)
Cast time1.5 sec
Duration10 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 10
Effect #2Apply Aura (6)
Aura type id 3
Value: 3
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Disembowel appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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