Spell
Dispatch
Physical
Finishing move that dispatches the enemy, dealing damage per combo point:
Tooltip
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : damage
2 points: damage
3 points: damage
4 points: damage
7 points: damage][]
How it works
Each cast of Dispatch costs 35 Energy. Casting it triggers a 1 sec global cooldown.
- Effect 1 is School Damage (effect type 2). It scales with 0.6116 times attack power.
What it does
Dispatch is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 0.6116 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.