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Displacement Trap

Spell

Displacement Trap

Physical

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Instant castVision Range (AOI)

Physical spell.

Displacement Trap

How it works

Displacement Trap is built from 9 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 56. It triggers spell id 345518.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 201.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 60.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 77.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 321.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 67.
  7. Effect 7 is Apply Aura (effect type 6). It applies aura type 254.
  8. Effect 8 is Apply Aura (effect type 6). It applies aura type 278.
  9. Effect 9 is effect type 254, which the datamine does not name.

What it does

Displacement Trap is a spell with an instant cast, a range of 100 yards and effects that last 1 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration1 sec
Effect #1Apply Aura (6)
Aura type id 56
Misc value: 49206, 1
Trigger spell id 345518
Effect #2Apply Aura (6)
Aura type id 201
Effect #3Apply Aura (6)
Aura type id 60
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 77
Misc value: 11
Effect #5Apply Aura (6)
Aura type id 321
Effect #6Apply Aura (6)
Aura type id 67
Effect #7Apply Aura (6)
Aura type id 254
Effect #8Apply Aura (6)
Aura type id 278
Effect #9Effect 254
Misc value: 473

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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