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Dissipation

Spell

Dissipation

Physical

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Instant castSelf Only

Ignoring this unit will cause it to dissipate to near nothingness, decreasing Damage inflicted by 10%.

Dissipation

Tooltip

Ignoring this unit will cause it to dissipate to near nothingness, decreasing Damage inflicted by 10%.

This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Dissipation is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -5.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -10.

What it does

Dissipation is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks10
Effect #1Apply Aura (6)
Aura type id 61
Value: -5
Effect #2Apply Aura (6)
Aura type id 79
Value: -10
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dissipation appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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