Tooltip
Ignoring this unit will cause it to dissipate to near nothingness, decreasing Damage inflicted by 10%.
This effect stacks.
How it works
Its aura procs every time its trigger condition is met.
Dissipation is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -10.
What it does
Dissipation is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 61 Value: -5 |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: -10 Misc value: 127 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dissipation appears in: 1 boss encounter.
Boss encounters
- Lorewalker Stonestep in Temple of the Jade Serpent
Journal section: The Trial of the Yaungol > Intensity
Encounter creatures: Lorewalker StonestepDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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