Tooltip
The caster quickly flies through their current target and inflicts damage to all targets who remain in the path.
How it works
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 25 yards.
What it does
Dive is a Physical spell with an instant cast and a range of 20 yards. When cast it deals a percentage of weapon damage (base value 150) in a 25 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dive appears in: 2 spells that cast it.
Spells that cast it
- DiveTriggers this spell
- Putrid DiveTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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