How it works
Dive Bomb is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 4 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Anchor Here.
What it does
Dive Bomb is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals Physical damage (base value 20) in a 4 yard radius. It also casts Anchor Here.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 20 Radius: 4 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Anchor Here |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dive Bomb appears in: 1 spell that casts it.
Spells that cast it
- Dive BombTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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