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Divide

Spell

Divide

Physical

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2 secSelf Only

Upon reaching 70% and 40% health, So'azmi divides the area with a barrier that players are unable to move or target through.

Divide

Tooltip

Upon reaching 70% and 40% health, So'azmi divides the area with a barrier that players are unable to move or target through.

How it works

Divide is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 70.
  2. Effect 2 is Dummy (effect type 3). Its base value is 40.

What it does

Divide is a spell with a 2 sec cast and no range (it targets the caster).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2 sec
Effect #1Dummy (3)
Value: 70
Effect #2Dummy (3)
Value: 40

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Divide appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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