Tooltip
Upon reaching 70% and 40% health, So'azmi divides the area with a barrier that players are unable to move or target through.
How it works
Divide is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 70.
- Effect 2 is Dummy (effect type 3). Its base value is 40.
What it does
Divide is a spell with a 2 sec cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | Dummy (3) Value: 70 |
| Effect #2 | Dummy (3) Value: 40 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divide appears in: 1 boss encounter.
Boss encounters
- So'azmi in Tazavesh, the Veiled Market
Encounter creatures: So'azmiDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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