Tooltip
Divine Shield protects everyone in your party.
How it works
Its dispel type is client id 1.
Divine Shield is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 39. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 39. Its area radius is 100 yards.
What it does
Divine Shield is a Holy spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura in a 100 yard radius. The client files the whole spell under the invulnerable mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Mechanic | Invulnerable |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 39 Misc value: 127 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 39 Misc value: 126 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divine Shield appears in: 1 spell that casts it.
Spells that cast it
- Pendrake's Shattered AegisTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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