Spell
Divine Spurs
Physical
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
Tooltip
Divine Steed's cooldown is reduced by 20%, but its duration is reduced by 40%.
How it works
Its aura procs every time its trigger condition is met.
Divine Spurs is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 454. Its base value is -20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is -40.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 218. Its base value is -40.
What it does
Divine Spurs is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 454 Value: -20 Misc value: 1662 |
| Effect #2 | Apply Aura (6) Aura type id 108 Value: -40 Misc value: 1 |
| Effect #3 | Apply Aura (6) Aura type id 218 Value: -40 Misc value: 1, 4172 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divine Spurs appears in: 1 talent.
Talents
- Divine Spurs for Paladin (Holy, Protection, Retribution)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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