How it works
[DNT] Clear Raszageth Auras on Players is built from 3 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Electrified Jaws.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Static Charge.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Volatile Current.
What it does
[DNT] Clear Raszageth Auras on Players is a spell with an instant cast and no range (it targets the caster). It also casts Electrified Jaws, Static Charge and Volatile Current.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 164 Radius: 50000 yards Trigger spell: Electrified Jaws |
| Effect #2 | Effect 164 Radius: 50000 yards Trigger spell: Static Charge |
| Effect #3 | Effect 164 Radius: 50000 yards Trigger spell: Volatile Current |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.