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[DNT] Clear Raszageth Auras on Players

Spell

[DNT] Clear Raszageth Auras on Players

Physical

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Instant castSelf Only

Physical spell.

[DNT] Clear Raszageth Auras on Players

How it works

[DNT] Clear Raszageth Auras on Players is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Electrified Jaws.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Static Charge.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 50000 yards. It triggers Volatile Current.

What it does

[DNT] Clear Raszageth Auras on Players is a spell with an instant cast and no range (it targets the caster). It also casts Electrified Jaws, Static Charge and Volatile Current.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 164
Radius: 50000 yards
Trigger spell: Electrified Jaws
Effect #2Effect 164
Radius: 50000 yards
Trigger spell: Static Charge
Effect #3Effect 164
Radius: 50000 yards
Trigger spell: Volatile Current

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.