How it works
[DNT] Clear Zaps is built from 2 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Faulty Zap.
- Effect 2 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Faulty Zap.
What it does
[DNT] Clear Zaps is a spell with an instant cast and a range of 300 yards. It also casts Faulty Zap and Faulty Zap.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Effect 203 Radius: 300 yards Trigger spell: Faulty Zap |
| Effect #2 | Effect 203 Radius: 300 yards Trigger spell: Faulty Zap |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.