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[DNT] Clear Zaps

Spell

[DNT] Clear Zaps

Physical

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Instant castThree Hundred Yards

Physical spell.

[DNT] Clear Zaps

How it works

[DNT] Clear Zaps is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Faulty Zap.
  2. Effect 2 is effect type 203, which the datamine does not name. Its area radius is 300 yards. It triggers Faulty Zap.

What it does

[DNT] Clear Zaps is a spell with an instant cast and a range of 300 yards. It also casts Faulty Zap and Faulty Zap.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Effect 203
Radius: 300 yards
Trigger spell: Faulty Zap
Effect #2Effect 203
Radius: 300 yards
Trigger spell: Faulty Zap

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.