How it works
[DNT] Cover Spell is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Rescuing.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 452181.
What it does
[DNT] Cover Spell is a spell with an instant cast and no range (it targets the caster). It also casts Rescuing.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: Rescuing |
| Effect #2 | Trigger Spell (64) Trigger spell id 452181 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.