How it works
[DNT] Equip Artifact is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers spell id 1245110.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 1245139.
- Effect 3 is Trigger Spell (effect type 64). It triggers Infinite Potential.
What it does
[DNT] Equip Artifact is a spell with an instant cast and no range (it targets the caster). It also casts Infinite Potential.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell id 1245110 |
| Effect #2 | Trigger Spell (64) Misc value: 500 Trigger spell id 1245139 |
| Effect #3 | Trigger Spell (64) Trigger spell: Infinite Potential |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT] Equip Artifact appears in: 1 spell that casts it.
Spells that cast it
- [DNT] I Have the Power!Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on [DNT] Equip Artifact at Wowhead (opens Wowhead in a new tab)