Tooltip
Firing.
How it works
[DNT] Fire the Missiles is built from 8 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 4 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 5 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 6 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 7 is effect type 140, which the datamine does not name. It triggers Crash.
- Effect 8 is effect type 140, which the datamine does not name. It triggers Crash.
What it does
[DNT] Fire the Missiles is a spell with an instant cast and a range of 200 yards. It also casts Crash.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | Effect 140 Trigger spell: Crash |
| Effect #2 | Effect 140 Trigger spell: Crash |
| Effect #3 | Effect 140 Trigger spell: Crash |
| Effect #4 | Effect 140 Trigger spell: Crash |
| Effect #5 | Effect 140 Trigger spell: Crash |
| Effect #6 | Effect 140 Trigger spell: Crash |
| Effect #7 | Effect 140 Trigger spell: Crash |
| Effect #8 | Effect 140 Trigger spell: Crash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.