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[DNT] Intermission Cleanup

Spell

[DNT] Intermission Cleanup

Physical

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Instant castTwo-Hundred Yard Range

Physical spell.

[DNT] Intermission Cleanup

How it works

[DNT] Intermission Cleanup is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Shadowsteel Chains.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Shadowsteel Chains.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Flameclasp Trap.

What it does

[DNT] Intermission Cleanup is a spell with an instant cast and a range of 200 yards. It also casts Shadowsteel Chains, Shadowsteel Chains and Flameclasp Trap.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range200 yards (Two-Hundred Yard Range)
Cast timeInstant
Effect #1Effect 164
Radius: 200 yards
Trigger spell: Shadowsteel Chains
Effect #2Effect 164
Radius: 200 yards
Trigger spell: Shadowsteel Chains
Effect #3Effect 164
Radius: 200 yards
Trigger spell: Flameclasp Trap

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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