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[DNT] Quest Complete

Spell

[DNT] Quest Complete

Physical

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Instant cast1 sec cooldownAnywhere - Unlimited

Physical spell.

[DNT] Quest Complete

How it works

It does not trigger the global cooldown, so it can be used between other casts.

[DNT] Quest Complete is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. It triggers spell id 463924.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers spell id 420215.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers Tricked-Out Thinking Cap.

What it does

[DNT] Quest Complete is a spell with an instant cast, an unlimited range and a 1 sec cooldown. It also casts Tricked-Out Thinking Cap.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
Effect #1Effect 203
Trigger spell id 463924
Effect #2Trigger Spell (64)
Trigger spell id 420215
Effect #3Effect 164
Trigger spell: Tricked-Out Thinking Cap

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

[DNT] Quest Complete appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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