How it works
It does not trigger the global cooldown, so it can be used between other casts.
[DNT] Quest Complete is built from 3 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. It triggers spell id 463924.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 420215.
- Effect 3 is effect type 164, which the datamine does not name. It triggers Tricked-Out Thinking Cap.
What it does
[DNT] Quest Complete is a spell with an instant cast, an unlimited range and a 1 sec cooldown. It also casts Tricked-Out Thinking Cap.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 1 sec |
| Global cooldown | None |
| Effect #1 | Effect 203 Trigger spell id 463924 |
| Effect #2 | Trigger Spell (64) Trigger spell id 420215 |
| Effect #3 | Effect 164 Trigger spell: Tricked-Out Thinking Cap |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT] Quest Complete appears in: 1 spell that casts it.
Spells that cast it
- [DNT] Flag QuestTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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