How it works
[DNT] Reset Acolyte Disguise is built from 3 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. It triggers Acolyte Disguise.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Acolyte Disguise.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Acolyte Disguise.
What it does
[DNT] Reset Acolyte Disguise is a spell with an instant cast and no range (it targets the caster). It also casts Acolyte Disguise, Acolyte Disguise and Acolyte Disguise.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 140 Trigger spell: Acolyte Disguise |
| Effect #2 | Effect 140 Trigger spell: Acolyte Disguise |
| Effect #3 | Effect 140 Trigger spell: Acolyte Disguise |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.