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[DNT]Soul Rip

Spell

[DNT]Soul Rip

Physical

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Instant castVision Range (AOI)

Physical spell.

[DNT]Soul Rip

How it works

[DNT]Soul Rip is built from 5 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 247. It triggers Soul Rip.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 279.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 67.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 254.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.

What it does

[DNT]Soul Rip is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Soul Rip.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 247
Misc value: 10
Trigger spell: Soul Rip
Effect #2Apply Aura (6)
Aura type id 279
Effect #3Apply Aura (6)
Aura type id 67
Effect #4Apply Aura (6)
Aura type id 254
Effect #5Apply Aura (6)
Aura type id 61
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

[DNT]Soul Rip appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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