How it works
[DNT]Soul Rip is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 247. It triggers Soul Rip.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 279.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 67.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 254.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50.
What it does
[DNT]Soul Rip is a spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Soul Rip.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 247 Misc value: 10 Trigger spell: Soul Rip |
| Effect #2 | Apply Aura (6) Aura type id 279 |
| Effect #3 | Apply Aura (6) Aura type id 67 |
| Effect #4 | Apply Aura (6) Aura type id 254 |
| Effect #5 | Apply Aura (6) Aura type id 61 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
[DNT]Soul Rip appears in: 1 spell that casts it.
Spells that cast it
- [DNT]Soul RipTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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