How it works
[DNT] Spawn Jump is built from 3 client effects, applied in this order:
- Effect 1 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 30 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 1217865.
- Effect 3 is Trigger Spell (effect type 64). It triggers spell id 1217866.
What it does
[DNT] Spawn Jump is a spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 144 Value: 100 Misc value: 150 Radius: 30 yards |
| Effect #2 | Trigger Spell (64) Trigger spell id 1217865 |
| Effect #3 | Trigger Spell (64) Trigger spell id 1217866 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.