Tooltip
Takes control of a humanoid enemy up to level 100 and heals the target to full. Control lasts for 30 sec or until the target is reduced below 50% health.
How it works
Dominate Mind is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 6. Its base value is 100. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. Its base value is 50 per tick. Its area radius is 100 yards. It ticks every 0.5 sec, 60 times over the full 30 sec (3000 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 50. Its area radius is 100 yards.
- Effect 4 is effect type 136, which the datamine does not name. Its base value is 100. Its area radius is 100 yards.
What it does
Dominate Mind is a Shadow spell with a 1.5 sec cast, a range of 100 yards and effects that last 30 sec. When cast it applies an aura in a 100 yard radius and applies an aura in a 100 yard radius every 0.5 sec. The client files the whole spell under the charmed mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Duration | 30 sec |
| Mechanic | Charmed |
| Effect #1 | Apply Aura (6) Aura type id 6 Value: 100 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 226 Value: 50 Radius: 100 yards Period: every 0.5 sec |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 50 Radius: 100 yards |
| Effect #4 | Effect 136 Value: 100 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.