Tooltip
Release the Doom's Wake increasing your Agility every 2 sec for 10 sec and then persisting.
How it works
Spells that share its cooldown category wait 20 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Doom's Wake is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 29.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 8 times over the full 16 sec.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Doom's Wake is a spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 16 sec. When cast it applies an aura and applies an aura every 2 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Category cooldown | 20 sec |
| Global cooldown | None |
| Duration | 16 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 29 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 226 Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Doom's WakeUse
Comments
Read player comments on Doom's Wake at Wowhead (opens Wowhead in a new tab)