Tooltip
Brings both axes down in an arc cleaving flesh and bone inflicting Physical damage and causing the target to bleed for 6 Physical damage every 2 sec. for 8 sec.
How it works
Double Slash is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. It applies the infected mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (24 base in total). It triggers Hemorrhaging Wounds.
- Effect 3 is effect type 140, which the datamine does not name. It triggers Hemorrhaging Wounds.
What it does
Double Slash is a Physical spell with a 1 sec cast, a range of 8 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 125) with the infected mechanic and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the infected mechanic. It also casts Hemorrhaging Wounds.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Combat Range (Extended)) |
| Cast time | 1 sec |
| Duration | 8 sec |
| Mechanic | Infected |
| Effect #1 | Weapon % Damage (31) Value: 125 Mechanic: Infected |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6 Mechanic: Bleeding Period: every 2 sec Trigger spell: Hemorrhaging Wounds |
| Effect #3 | Effect 140 Trigger spell: Hemorrhaging Wounds |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.