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Double Slash

Spell

Double Slash

Physical

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1 secCombat Range (Extended)

Brings both axes down in an arc cleaving flesh and bone inflicting Physical damage and causing the target to bleed for 6 Physical damage every 2 sec.

Double Slash

Tooltip

Brings both axes down in an arc cleaving flesh and bone inflicting Physical damage and causing the target to bleed for 6 Physical damage every 2 sec. for 8 sec.

How it works

Double Slash is built from 3 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. It applies the infected mechanic.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 4 times over the full 8 sec (24 base in total). It triggers Hemorrhaging Wounds.
  3. Effect 3 is effect type 140, which the datamine does not name. It triggers Hemorrhaging Wounds.

What it does

Double Slash is a Physical spell with a 1 sec cast, a range of 8 yards and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 125) with the infected mechanic and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the infected mechanic. It also casts Hemorrhaging Wounds.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Combat Range (Extended))
Cast time1 sec
Duration8 sec
MechanicInfected
Effect #1Weapon % Damage (31)
Value: 125
Mechanic: Infected
Effect #2Apply Aura (6)
Aura type id 3
Value: 6
Mechanic: Bleeding
Period: every 2 sec
Trigger spell: Hemorrhaging Wounds
Effect #3Effect 140
Trigger spell: Hemorrhaging Wounds

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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