Spell
Double Time
Physical
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
Tooltip
Charge gains 1 additional charge and its cooldown is reduced by 3 sec.
How it works
Double Time is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 411. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 453. Its base value is -3000.
What it does
Double Time is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 411 Value: 1 Misc value: 1386 |
| Effect #2 | Apply Aura (6) Aura type id 453 Value: -3000 Misc value: 1386 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Double Time appears in: 2 talents.
Talents
- Double Time for Warrior (Arms, Fury, Protection)Talent
- Double Time for Warrior (Arms, Fury, Protection) (definition #121976)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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