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Double-time

Spell

Double-time

Arcane

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Evoker

Instant castSelf Only

When Dream Breath or Fire Breath critically strike, their duration is extended by 2 sec, up to a maximum of 12 sec.

Double-time

Tooltip

When Dream Breath or Fire Breath critically strike, their duration is extended by 2 sec, up to a maximum of 12 sec.

How it works

Double-time is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.

What it does

Double-time is an Arcane spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 2
Effect #2Apply Aura (6)
Aura type id 4
Value: 50
Effect #3Apply Aura (6)
Aura type id 4
Value: 10

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Double-time appears in: 1 talent.

Talents

  • Double-time for Evoker (Devastation, Preservation, Augmentation)
    Hero talent tree: ChronowardenTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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