Tooltip
Enemies in a cone in front of you take 3 Fire damage and are disoriented for 3 sec. Damage will cancel the effect.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Dragon's Breath is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 5. It applies the disoriented mechanic. Its area radius is 12 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 3. Its area radius is 12 yards.
What it does
Dragon's Breath is a Fire spell with an instant cast, no range (it targets the caster), a 20 sec cooldown and effects that last 3 sec. When cast it applies an aura with the disoriented mechanic in a 12 yard radius and deals Fire damage (base value 3) in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 5 Mechanic: Disoriented Radius: 12 yards |
| Effect #2 | School Damage (2) Value: 3 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.