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Dreadful Wound

Spell

Dreadful Wound

Physical

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Druid

Instant castVision Range (AOI)

Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.

Dreadful Wound

Tooltip

Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.

Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.

How it works

Its dispel type is client id 11.

Dreadful Wound is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.504 times attack power. It ticks every 2 sec, 3 times over the full 6 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 269. Its base value is -4.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 271. Its base value is 8.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 537. Its base value is 8.

What it does

Dreadful Wound is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura every 2 sec and applies an aura. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration6 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Apply Aura (6)
Aura type id 3
Attack power coefficient: 0.504
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 269
Value: -4
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 271
Value: 8
Effect #4Apply Aura (6)
Aura type id 537
Value: 8
Misc value: 5977

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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