Spell
Dreadful Wound
Physical
Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
Tooltip
Ravage also inflicts a Bleed that causes (50.4% of Attack Power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.
How it works
Its dispel type is client id 11.
Dreadful Wound is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.504 times attack power. It ticks every 2 sec, 3 times over the full 6 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 269. Its base value is -4.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 271. Its base value is 8.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 537. Its base value is 8.
What it does
Dreadful Wound is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura every 2 sec and applies an aura. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 6 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Attack power coefficient: 0.504 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 269 Value: -4 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 271 Value: 8 |
| Effect #4 | Apply Aura (6) Aura type id 537 Value: 8 Misc value: 5977 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.