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Dream Projection

Spell

Dream Projection

Nature

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Evoker

0.5 sec1 min cooldownLong Range

Summon a flying projection of yourself that heals allies you pass through for (200% of Spell Power).

Dream Projection

Tooltip

Summon a flying projection of yourself that heals allies you pass through for (200% of Spell Power). Detonating your projection dispels all nearby allies of Magical effects, and heals for (900% of Spell Power) over 20 sec.

How it works

Casting it triggers a 1.5 sec global cooldown.

Dream Projection is built from 2 client effects, applied in this order:

  1. Effect 1 is Summon (effect type 28). Its base value is 20. Its area radius is 4 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Dream Projection is a Nature spell with a 0.5 sec cast, a range of 40 yards, a 1 min cooldown and effects that last 5 sec. When cast it summons a creature in a 4 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast time0.5 sec
Cooldown1 min
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration5 sec
Effect #1Summon (28)
Value: 20
Misc value: 192459, 5396
Radius: 4 yards
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dream Projection appears in: 1 pvp talent.

PvP talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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