Spell
Dream Projection
Nature
Summon a flying projection of yourself that heals allies you pass through for (200% of Spell Power).
Tooltip
Summon a flying projection of yourself that heals allies you pass through for (200% of Spell Power). Detonating your projection dispels all nearby allies of Magical effects, and heals for (900% of Spell Power) over 20 sec.
How it works
Casting it triggers a 1.5 sec global cooldown.
Dream Projection is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its base value is 20. Its area radius is 4 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Dream Projection is a Nature spell with a 0.5 sec cast, a range of 40 yards, a 1 min cooldown and effects that last 5 sec. When cast it summons a creature in a 4 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 0.5 sec |
| Cooldown | 1 min |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 5 sec |
| Effect #1 | Summon (28) Value: 20 Misc value: 192459, 5396 Radius: 4 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dream Projection appears in: 1 pvp talent.
PvP talents
- Preservation EvokerPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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