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Dust Flail

Spell

Dust Flail

Nature

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Instant castSelf Only

A mighty whip of the tail casts dust and rocks into the air, dealing increasing Nature damage and reducing target's chance to hit by 50%.

Dust Flail

Tooltip

A mighty whip of the tail casts dust and rocks into the air, dealing increasing Nature damage and reducing target's chance to hit by 50%.

How it works

Its aura procs every time its trigger condition is met.

Dust Flail is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 3.5095. Its area radius is 7 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Dust Flail.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 25.

What it does

Dust Flail is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Nature damage (base value 3.5095) in a 7 yard radius and applies an aura. It also casts Dust Flail (record #81673). It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks10
Effect #1School Damage (2)
Value: 3.5095
Radius: 7 yards
Effect #2Trigger Spell (64)
Trigger spell: Dust Flail
Effect #3Apply Aura (6)
Aura type id 79
Value: 25
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dust Flail appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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