Spell
Dying Stars
Physical
Enemies that dispel your Moonfire or Sunfire suffer 25% additional damage from their effects for 12 sec.
Tooltip
Enemies that dispel your Moonfire or Sunfire suffer 25% additional damage from their effects for 12 sec. If already vulnerable, 50% of the remaining duration is applied to the dispeller.
How it works
Dying Stars is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
What it does
Dying Stars is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 15 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 20 |
| Effect #3 | Apply Aura (6) Aura type id 4 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.