Tooltip
The caster summons an earthquake at a target's location, inflicting Nature damage every 1 sec and reducing movement speed by 15% on players standing within the effect.
How it works
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 10 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -15. It applies the snared mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Earthquake is a Nature spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec, applies an aura with the snared mechanic and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 70 Value: 10 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -15 Mechanic: Snared |
| Effect #3 | Apply Aura (6) Aura type id 260 Misc value: 1928, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.