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Echoing Roar

Spell

Echoing Roar

Physical

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3 secSelf Only

Nezascar lets out an ear piercing roar, inflicting 15 Physical damage and interrupting any spells being cast for 4 sec.

Echoing Roar

Tooltip

Nezascar lets out an ear piercing roar, inflicting 15 Physical damage and interrupting any spells being cast for 4 sec.

Additionally, echoing soundwaves start searching for players. Nezascar will any player caught in one.

How it works

Echoing Roar is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 10. Its area radius is 50 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 10.
  3. Effect 3 is School Damage (effect type 2). Its base value is 15. Its area radius is 50 yards.
  4. Effect 4 is Interrupt Cast (effect type 68). Its base value is 100. Its area radius is 50 yards.

What it does

Echoing Roar is a Physical spell with a 3 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it deals Physical damage (base value 15) in a 50 yard radius and interrupts spellcasting in a 50 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3 sec
Duration4 sec
Effect #1Dummy (3)
Value: 10
Radius: 50 yards
Effect #2Dummy (3)
Value: 10
Effect #3School Damage (2)
Value: 15
Radius: 50 yards
Effect #4Interrupt Cast (68)
Value: 100
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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