How it works
Eject! is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its area radius is 2 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Eject! is a spell with an instant cast and a range of 100 yards. When cast it makes the caster jump to a location up to 2 yards and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Misc value: 2 Radius: 2 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.